Welcome to Rapid Descent!

The objective is to get as far down the floors as possible.

Ladders will bring you to a chest with better rewards, heal you to max health and bring you down one floor.

Portals will bring you down multiple floors without healing.

Chests will give you either max health, attack boost or speed boost.

Enemies get much stronger as you go down, so don't pitfall too much!

This game was created in collaboration with Noah Gersh and Jade Hernandez for CMPM80K: Foundations of Game Design at UC Santa Cruz.

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